
;skJbgC
[Statedef -2]

[State -2]
type = Helper
trigger1 = TeamMode = single;VO
trigger1 = RoundState = 3 && LoseKO = 1 && NumHelper(20054) = 0
;RoundState	3: Pre-over - u
;LoseKO		̃EhŕꍇA1Ԃ܂
ID = 20054
pos = 0,0
stateno = 20054

;

[Statedef 20054]
type = A
anim = 9999
sprpriority = 4

[State 20054];mugeñG[?ExplodPalfx͂܂쓮Ȃ炵
type = Palfx
trigger1 = time <= 70
add = 0+time*2, 0+time*2, 0+time*2
time = 1

[State 20054]
type = Bgpalfx
trigger1 = time <= 70
add = 0+time*2, 0+time*2, 0+time*2
time = 1

[State 20054]
type = PlaySnd
trigger1 = time = 0
value = 3,16;h[
persistent = 0  ;1񂵂XeRs܂

[State 20054];skJbgC̕
type = helper
trigger1 = time = 0
trigger1 = NumHelper(20058) = 0
stateno = 20058
id = 20058
sprpriority = 1
pos = 0,0
postype = p1
supermovetime = 9999999
pausemovetime = 9999999
ownpal = 0
keyctrl = 0

;̔wi
[State 20054]
type = Explod
trigger1 = time = 0
anim = 20054
id = 20054
sprpriority = -5
removetime = -1
bindtime = -1
pos = 0,240
facing = ifelse(ishometeam=1,ifelse(root,facing = 1,-1,1),ifelse(root,facing = -1,-1,1))
postype = back
ownpal = 0
supermovetime = -1
pausemovetime = -1

[State 20054]
type = Explod
trigger1 = time = 0
anim = 20054
id = 20054
sprpriority = -5
removetime = -1
bindtime = -1
pos = 510,240
facing = ifelse(ishometeam=1,ifelse(root,facing = 1,-1,1),ifelse(root,facing = -1,-1,1))
postype = back
ownpal = 0
supermovetime = -1
pausemovetime = -1

[State 20054]
type = Explod
trigger1 = time = 0
anim = 20055
id = 20054
sprpriority = -5
removetime = -1
bindtime = -1
pos = 0,240
facing = ifelse(ishometeam=1,ifelse(root,facing = 1,-1,1),ifelse(root,facing = -1,-1,1))
postype = back
ownpal = 0
supermovetime = -1
pausemovetime = -1

[State 20054]
type = Explod
trigger1 = time = 0
anim = 20055
id = 20054
sprpriority = -5
removetime = -1
bindtime = -1
pos = 496,240
facing = ifelse(ishometeam=1,ifelse(root,facing = 1,-1,1),ifelse(root,facing = -1,-1,1))
postype = back
ownpal = 0
supermovetime = -1
pausemovetime = -1

[State 20054]
type = Explod
trigger1 = time = 0
anim = 20056
id = 20054
sprpriority = -5
removetime = -1
bindtime = -1
pos = 0,240
facing = ifelse(ishometeam=1,ifelse(root,facing = 1,-1,1),ifelse(root,facing = -1,-1,1))
postype = back
ownpal = 0
supermovetime = -1
pausemovetime = -1

[State 20054]
type = Explod
trigger1 = time = 0
anim = 20056
id = 20054
sprpriority = -5
removetime = -1
bindtime = -1
pos = 496,240
facing = ifelse(ishometeam=1,ifelse(root,facing = 1,-1,1),ifelse(root,facing = -1,-1,1))
postype = back
ownpal = 0
supermovetime = -1
pausemovetime = -1

[State 20054]
type = Explod
trigger1 = time = 0
anim = 20057
id = 20054
sprpriority = -5
removetime = -1
bindtime = -1
pos = 0,240
facing = ifelse(ishometeam=1,ifelse(root,facing = 1,-1,1),ifelse(root,facing = -1,-1,1))
postype = back
ownpal = 0
supermovetime = -1
pausemovetime = -1

[State 20054]
type = Explod
trigger1 = time = 0
anim = 20057
id = 20054
sprpriority = -5
removetime = -1
bindtime = -1
pos = 500,240
facing = ifelse(ishometeam=1,ifelse(root,facing = 1,-1,1),ifelse(root,facing = -1,-1,1))
postype = back
ownpal = 0
supermovetime = -1
pausemovetime = -1

[State 20054]
type = RemoveExplod
trigger1 = time = 70
trigger2 = RoundState = 4 
id = 20054

[State 20054]
type = AssertSpecial
trigger1 = time = [0,69]
flag = nobg
flag2 = nofg
flag3 = nobardisplay

[State 20054]
type = null;DestroySelf
trigger1 = RoundState != 3
;trigger1 = time = 70 || RoundState != 3
;trigger2 = RoundState = 4 
;----------------------------------------------------
;skJbgC̕
[Statedef 20058]
type    = A
anim = 9999
sprpriority = 4

[State 20058]
type = Explod
trigger1 = time = 0
anim = 20058
id = 20058
sprpriority = -4
bindtime = -1
pos = ifelse(ishometeam=1,ifelse(root,facing = 1,160,180),ifelse(root,facing = -1,180,160)),120
postype = back
ownpal = 0
supermovetime = -1
pausemovetime = -1
scale = 1.5*parent,const(size.xscale),1.5
facing = ifelse(ishometeam=1,ifelse(root,facing = 1,-1,1),ifelse(root,facing = 1,1,-1))
persistent = 0

[State 20058]
type = RemoveExplod
trigger1 = RoundState != 3
id = 20058

[State 20058]
type = DestroySelf
trigger1 = RoundState != 3

